FUTURE'S TECHNOLOGY

                                AI   TECHNOLOGY



Artificial intelligence (AI), is intelligence demonstrated by machines, unlike the natural intelligence displayed by humans and animals. Leading AI textbooks define the field as the study of "intelligent agents": any device that perceives its environment and takes actions that maximize its chance of successfully achieving its goals.[3] Colloquially, the term "artificial intelligence" is often used to describe machines (or computers) that mimic "cognitive" functions that humans associate with the human mind, such as "learning" and "problem solving".[4]

As machines become increasingly capable, tasks considered to require "intelligence" are often removed from the definition of AI, a phenomenon known as the AI effect.[5] A quip in Tesler's Theorem says "AI is whatever hasn't been done yet."[6] For instance, optical character recognition is frequently excluded from things considered to be AI,[7] having become a routine technology.[8] Modern machine capabilities generally classified as AI include successfully understanding human speech,[9] competing at the highest level in strategic game systems (such as chess and Go),[10] autonomously operating cars, intelligent routing in content delivery networks, and military simulations.[11]

Artificial intelligence was founded as an academic discipline in 1955, and in the years since has experienced several waves of optimism,[12][13] followed by disappointment and the loss of funding (known as an "AI winter"),[14][15] followed by new approaches, success and renewed funding.[13][16] After AlphaGo successfully defeated a professional Go player in 2015, artificial intelligence once again attracted widespread global attention.[17] For most of its history, AI research has been divided into sub-fields that often fail to communicate with each other.[18] These sub-fields are based on technical considerations, such as particular goals (e.g. "robotics" or "machine learning"),[19] the use of particular tools ("logic" or artificial neural networks), or deep philosophical differences.[22][23][24] Sub-fields have also been based on social factors (particular institutions or the work of particular researchers).[18]

The traditional problems (or goals) of AI research include reasoningknowledge representationplanninglearningnatural language processingperception and the ability to move and manipulate objects.[19] General intelligence is among the field's long-term goals.[25] Approaches include statistical methodscomputational intelligence, and traditional symbolic AI. Many tools are used in AI, including versions of search and mathematical optimization, artificial neural networks, and methods based on statistics, probability and economics. The AI field draws upon computer scienceinformation engineeringmathematicspsychologylinguisticsphilosophy, and many other fields.

The field was founded on the assumption that human intelligence "can be so precisely described that a machine can be made to simulate it".[26] This raises philosophical arguments about the mind and the ethics of creating artificial beings endowed with human-like intelligence. These issues have been explored by mythfiction and philosophy since antiquity.[31] Some people also consider AI to be a danger to humanity if it progresses unabated.[32][33] Others believe that AI, unlike previous technological revolutions, will create a risk of mass unemployment.[34]

In the twenty-first century, AI techniques have experienced a resurgence following concurrent advances in computer power, large amounts of data, and theoretical understanding; and AI techniques have become an essential part of the technology industry, helping to solve many challenging problems in computer science, software engineering and operations research.[35][16]


Basics

Computer science defines AI research as the study of "intelligent agents": any device that perceives its environment and takes actions that maximize its chance of successfully achieving its goals.[3] A more elaborate definition characterizes AI as "a system's ability to correctly interpret external data, to learn from such data, and to use those learnings to achieve specific goals and tasks through flexible adaptation."[71]

A typical AI analyzes its environment and takes actions that maximize its chance of success.[3] An AI's intended utility function (or goal) can be simple ("1 if the AI wins a game of Go, 0 otherwise") or complex ("Perform actions mathematically similar to ones that succeeded in the past"). Goals can be explicitly defined or induced. If the AI is programmed for "reinforcement learning", goals can be implicitly induced by rewarding some types of behavior or punishing others.[a] Alternatively, an evolutionary system can induce goals by using a "fitness function" to mutate and preferentially replicate high-scoring AI systems, similar to how animals evolved to innately desire certain goals such as finding food.[72] Some AI systems, such as nearest-neighbor, instead of reason by analogy, these systems are not generally given goals, except to the degree that goals are implicit in their training data.[73] Such systems can still be benchmarked if the non-goal system is framed as a system whose "goal" is to successfully accomplish its narrow classification task.[74]

AI often revolves around the use of algorithms. An algorithm is a set of unambiguous instructions that a mechanical computer can execute.[b] A complex algorithm is often built on top of other, simpler, algorithms. A simple example of an algorithm is the following (optimal for first player) recipe for play at tic-tac-toe:[75]

  1. If someone has a "threat" (that is, two in a row), take the remaining square. Otherwise,
  2. if a move "forks" to create two threats at once, play that move. Otherwise,
  3. take the center square if it is free. Otherwise,
  4. if your opponent has played in a corner, take the opposite corner. Otherwise,
  5. take an empty corner if one exists. Otherwise,
  6. take any empty square.

Many AI algorithms are capable of learning from data; they can enhance themselves by learning new heuristics (strategies, or "rules of thumb", that have worked well in the past), or can themselves write other algorithms. Some of the "learners" described below, including Bayesian networks, decision trees, and nearest-neighbor, could theoretically, (given infinite data, time, and memory) learn to approximate any function, including which combination of mathematical functions would best describe the world.[citation needed] These learners could therefore derive all possible knowledge, by considering every possible hypothesis and matching them against the data. In practice, it is seldom possible to consider every possibility, because of the phenomenon of "combinatorial explosion", where the time needed to solve a problem grows exponentially. Much of AI research involves figuring out how to identify and avoid considering a broad range of possibilities unlikely to be beneficial.[76][77] For example, when viewing a map and looking for the shortest driving route from Denver to New York in the East, one can in most cases skip looking at any path through San Francisco or other areas far to the West; thus, an AI wielding a pathfinding algorithm like A* can avoid the combinatorial explosion that would ensue if every possible route had to be ponderously considered.[78]

The earliest (and easiest to understand) approach to AI was symbolism (such as formal logic): "If an otherwise healthy adult has a fever, then they may have influenza". A second, more general, approach is Bayesian inference: "If the current patient has a fever, adjust the probability they have influenza in such-and-such way". The third major approach, extremely popular in routine business AI applications, are analogizers such as SVM and nearest-neighbor: "After examining the records of known past patients whose temperature, symptoms, age, and other factors mostly match the current patient, X% of those patients turned out to have influenza". A fourth approach is harder to intuitively understand, but is inspired by how the brain's machinery works: the artificial neural network approach uses artificial "neurons" that can learn by comparing itself to the desired output and altering the strengths of the connections between its internal neurons to "reinforce" connections that seemed to be useful. These four main approaches can overlap with each other and with evolutionary systems; for example, neural nets can learn to make inferences, to generalize, and to make analogies. Some systems implicitly or explicitly use multiple of these approaches, alongside many other AI and non-AI algorithms; the best approach is often different depending on the problem.[79][80]

Learning algorithms work on the basis that strategies, algorithms, and inferences that worked well in the past are likely to continue working well in the future. These inferences can be obvious, such as "since the sun rose every morning for the last 10,000 days, it will probably rise tomorrow morning as well". They can be nuanced, such as "X% of families have geographically separate species with color variants, so there is a Y% chance that undiscovered black swans exist". Learners also work on the basis of "Occam's razor": The simplest theory that explains the data is the likeliest. Therefore, according to Occam's razor principle, a learner must be designed such that it prefers simpler theories to complex theories, except in cases where the complex theory is proven substantially better.

Settling on a bad, overly complex theory gerrymandered to fit all the past training data is known as overfitting. Many systems attempt to reduce overfitting by rewarding a theory in accordance with how well it fits the data, but penalizing the theory in accordance with how complex the theory is.[81] Besides classic overfitting, learners can also disappoint by "learning the wrong lesson". A toy example is that an image classifier trained only on pictures of brown horses and black cats might conclude that all brown patches are likely to be horses.[82] A real-world example is that, unlike humans, current image classifiers often don't primarily make judgments from the spatial relationship between components of the picture, and they learn relationships between pixels that humans are oblivious to, but that still correlate with images of certain types of real objects. Modifying these patterns on a legitimate image can result in "adversarial" images that the system misclassifies.[c][83][84]

Compared with humans, existing AI lacks several features of human "commonsense reasoning"; most notably, humans have powerful mechanisms for reasoning about "naïve physics" such as space, time, and physical interactions. This enables even young children to easily make inferences like "If I roll this pen off a table, it will fall on the floor". Humans also have a powerful mechanism of "folk psychology" that helps them to interpret natural-language sentences such as "The city councilmen refused the demonstrators a permit because they advocated violence" (A generic AI has difficulty discerning whether the ones alleged to be advocating violence are the councilmen or the demonstrators[87][88][89]). This lack of "common knowledge" means that AI often makes different mistakes than humans make, in ways that can seem incomprehensible. For example, existing self-driving cars cannot reason about the location nor the intentions of pedestrians in the exact way that humans do, and instead must use non-human modes of reasoning to avoid accidents.[90][91][92]

Challenges

The cognitive capabilities of current architectures are very limited, using only a simplified version of what intelligence is really capable of. For instance, the human mind has come up with ways to reason beyond measure and logical explanations to different occurrences in life. What would have been otherwise straightforward, an equivalently difficult problem may be challenging to solve computationally as opposed to using the human mind. This gives rise to two classes of models: structuralist and functionalist. The structural models aim to loosely mimic the basic intelligence operations of the mind such as reasoning and logic. The functional model refers to the correlating data to its computed counterpart.[93]

The overall research goal of artificial intelligence is to create technology that allows computers and machines to function in an intelligent manner. The general problem of simulating (or creating) intelligence has been broken down into sub-problems. These consist of particular traits or capabilities that researchers expect an intelligent system to display. The traits described below have received the most attention.[19

Knowledge representation

Knowledge representation[97] and knowledge engineering[98] are central to classical AI research. Some "expert systems" attempt to gather explicit knowledge possessed by experts in some narrow domain. In addition, some projects attempt to gather the "commonsense knowledge" known to the average person into a database containing extensive knowledge about the world. Among the things a comprehensive commonsense knowledge base would contain are: objects, properties, categories and relations between objects;[99] situations, events, states and time;[100] causes and effects;[101] knowledge about knowledge (what we know about what other people know);[102] and many other, less well researched domains. A representation of "what exists" is an ontology: the set of objects, relations, concepts, and properties formally described so that software agents can interpret them. The semantics of these are captured as description logic concepts, roles, and individuals, and typically implemented as classes, properties, and individuals in the Web Ontology Language.[103] The most general ontologies are called upper ontologies, which attempt to provide a foundation for all other knowledge[104] by acting as mediators between domain ontologies that cover specific knowledge about a particular knowledge domain (field of interest or area of concern). Such formal knowledge representations can be used in content-based indexing and retrieval,[105] scene interpretation,[106] clinical decision support,[107] knowledge discovery (mining "interesting" and actionable inferences from large databases),[108] and other areas.[109]

Among the most difficult problems in knowledge representation are:

Default reasoning and the qualification problem
Many of the things people know take the form of "working assumptions". For example, if a bird comes up in conversation, people typically picture a fist-sized animal that sings and flies. None of these things are true about all birds. John McCarthy identified this problem in 1969[110] as the qualification problem: for any commonsense rule that AI researchers care to represent, there tend to be a huge number of exceptions. Almost nothing is simply true or false in the way that abstract logic requires. AI research has explored a number of solutions to this problem.[111]
Breadth of commonsense knowledge
The number of atomic facts that the average person knows is very large. Research projects that attempt to build a complete knowledge base of commonsense knowledge (e.g., Cyc) require enormous amounts of laborious ontological engineering—they must be built, by hand, one complicated concept at a time.[112]
Subsymbolic form of some commonsense knowledge
Much of what people know is not represented as "facts" or "statements" that they could express verbally. For example, a chess master will avoid a particular chess position because it "feels too exposed"[113] or an art critic can take one look at a statue and realize that it is a fake.[114] These are non-conscious and sub-symbolic intuitions or tendencies in the human brain.[115] Knowledge like this informs, supports and provides a context for symbolic, conscious knowledge. As with the related problem of sub-symbolic reasoning, it is hoped that situated AIcomputational intelligence, or statistical AI will provide ways to represent this knowledge.[115]


Motion and manipulation

AI is heavily used in robotics.[135] Advanced robotic arms and other industrial robots, widely used in modern factories, can learn from experience how to move efficiently despite the presence of friction and gear slippage.[136] A modern mobile robot, when given a small, static, and visible environment, can easily determine its location and map its environment; however, dynamic environments, such as (in endoscopy) the interior of a patient's breathing body, pose a greater challenge. Motion planning is the process of breaking down a movement task into "primitives" such as individual joint movements. Such movement often involves compliant motion, a process where movement requires maintaining physical contact with an object.[137][138][139] Moravec's paradox generalizes that low-level sensorimotor skills that humans take for granted are, counterintuitively, difficult to program into a robot; the paradox is named after Hans Moravec, who stated in 1988 that "it is comparatively easy to make computers exhibit adult level performance on intelligence tests or playing checkers, and difficult or impossible to give them the skills of a one-year-old when it comes to perception and mobility".[140][141] This is attributed to the fact that, unlike checkers, physical dexterity has been a direct target of natural selection for millions of years.[142]

Social intelligence

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